I do agree with you guys on this, IDPA rules and stage design does set the bar equally for all participants, for the most part.
I'm kinda on the fence with this one. Half of my brain says being able to shoot accurately from (proper) cover is a handy skill to add to the toolkit, yet the other half says "You are not John McClane, this crap doesn't happen in real life unless maybe you're a member of a swat team, Nazis are advancing on your position, etc."
I do agree with you guys on this, IDPA rules and stage design does set the bar equally for all participants, for the most part.
I'm kinda on the fence with this one. Half of my brain says being able to shoot accurately from (proper) cover is a handy skill to add to the toolkit, yet the other half says "You are not John McClane, this crap doesn't happen in real life unless maybe you're a member of a swat team, Nazis are advancing on your position, etc."
To me idpa really emphasizes how well you shoot from cover and USPS tells you if you can shoot on the move , seems like most of the other skills are generic
Stage breakdown is definitely a thing, but when you squad with the master class shooter two it seems like it is not a giant thing
The ability to game your way through a stage in a more efficient manner than the next guy seems to be a bigger way to separate yourself from the competition than the actual shooting does!
I agree- USPSA stage breakdown is absolutely a larger factor in USPSA than the actual shooting between shooters of equal skill. Never will forget one time at Owensboro I ran a stage that I think had all alphas except for two charlies. I felt real good about the shooting and the time. Paul comes up and saw something I- nor anyone else on the squad for that matter- didn't see. He shot the same as I did accuracy wise but came out about 8 seconds faster.
Sometimes a shooter sees something that others miss and it can make a huge difference but those are rare occasions. It happened more when revolver was a 6 shot game. With good stage design it comes to NOT how you breakdown a stage but how efficient you move through the stage. I shoot with several friends at the majors I shoot and we all are pretty close ability wise and we rarely ever shoot a stage the same way as the others, and yet are times are usually very close.
I have arthritis in some of my fingers and yes my trigger finger is one of those. I don't have the fastest splits by far but that is NOT a place to go fast unless you have the ability to split that fast AND GET "A" HITS on target. You have to find the NON SHOOTING areas to make up time. Things like transitions and moving into and out of shooting positions and reloading where it affects your time the least.
Accuracy is also a HUGE part of how efficiently you move through a stage. If you miss a piece of steel a couple of times it just cost you any time you might have saved on that stage up to that point. Several misses on a star(Brent) will wreck a stage.
Seems like it's just an experience thing to learn to look for the best ways. Paul, Gary and some of those guys have been shooting USPSA longer than I've been alive. Everybody in every division has to make a plan but being in the game a while seems to instill the sense of "this is the way." I think Gary sometimes offers a class towards the beginning of the season where he goes into stage breakdown. Might be worth attending if a guy wanted to get serious about USPSA.
TJ I had a discussion with Jeff about this a couple of months ago. I haven't heard any thing from him on it. Might check with him for a update.
The "everybody will do this the same way" approach is actually one of the things I like about IDPA.
Half of my brain says being able to shoot accurately from (proper) cover is a handy skill to add to the toolkit, yet the other half says "You are not John McClane, this crap doesn't happen in real life unless maybe you're a member of a swat team, Nazis are advancing on your position, etc."
I'm kinda on the fence with this one. Half of my brain says being able to shoot accurately from (proper) cover is a handy skill to add to the toolkit, yet the other half says "You are not John McClane...."
Good points as always Paul. Didn't know you had arthritis, guess that's just part of "maturing".
You told me something once a few years ago that has stuck with me regarding split times. If you add up the time it takes to make a really fast split compared to a more controlled split, it usually won't make any more than a seconds difference on the stage. There's LOTS of places you can pick up that second, namely movement or not missing steel, etc.
As the old saying goes "shoot as fast as you can accurately". Occasionally I practice that motto myself LOL
And now for something completely different.
[video=youtube;gPhSxDwhTIA]https://www.youtube.com/watch?v=gPhSxDwhTIA[/video]
Ranier Classic match today.
I didn't go (old people tire easily).
Brad got 1st loser overall & a masters class 1st in esp.
Don O entered as ssp sharpshooter & beat all the sharpshooters & experts & 1 master. So he got first & a bump to expert and a lot of snide comments & dirty looks .
Ty O got 5th in marksman.
Ranier Classic match today.
I didn't go (old people tire easily).
Brad got 1st loser overall & a masters class 1st in esp.
Don O entered as ssp sharpshooter & beat all the sharpshooters & experts & 1 master. So he got first & a bump to expert and a lot of snide comments & dirty looks .
Ty O got 5th in marksman.
Anyone have any photo or video from the WSSC movie match?
Which I just did
Thanks!