The Funny Picture/Video Thread, 15th Edition: Be more like Coleman.

The #1 community for Gun Owners in Indiana

Member Benefits:

  • Fewer Ads!
  • Discuss all aspects of firearm ownership
  • Discuss anti-gun legislation
  • Buy, sell, and trade in the classified section
  • Chat with Local gun shops, ranges, trainers & other businesses
  • Discover free outdoor shooting areas
  • View up to date on firearm-related events
  • Share photos & video with other members
  • ...and so much more!
  • Status
    Not open for further replies.

    Hoosier Carry

    Expert
    Rating - 100%
    1   0   0
    Aug 20, 2012
    1,221
    113
    In the Woods
    So in 3D graphics, there is something called Z-Buffer. It's basically the order at which the graphics engine displays 3D objects in the scene. It's what allows geometry closer to the camera to appear closer in 3D space by occluding geometry farther away. Depending on the engine, geometry with a higher Buffer ID will occlude geometry with a lower ID. In other words, Z-Buffer determines what is the Background, Mid Ground, and Foreground of a 3D scene.

    Well, in complex 3D scenes, some 3D geometry inevitably will occupy the same space at some point, occupying the same Z-Buffer Range. Since this is physically impossible, the engine will struggle to display the geometry and the two surfaces will shimmer like in the above picture and "fight" for control. This phenomenon is called "Z-Fighting", and is a very obvious 3D graphics glitch that has plagued gamers, modelers, and artists for decades, and probably won't have a solution for a long time as it is a compromise to a paradox in the rules of geometric topology.

    Anyways, the term "Z-Fighting" title is often associated with the TV series Dragon Ball Z, thus the pun.
    IMG_5494.jpeg
     

    MCgrease08

    Grandmaster
    Rating - 100%
    37   0   0
    Mar 14, 2013
    14,647
    149
    Earth
    plant-them-spring-by-summer-theyre-full-bloom
     
    Status
    Not open for further replies.
    Top Bottom