PART 3: I'm new an your 50-post rule sucks! Please change it for my convenience, and what is all this crap about pineapple on pizza.

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  • 2tonic

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    N.W. Disillusionment
    My avatar is a female Zebadexian named All'urra. You could also call her a Zurok, though that is considered a derogatory name for them.

    Though in reality, she is a 3D character for an game/animation I concepted, sculpted, and rigged. I love that you noticed her as you have been the first to ask about her.

    Dude..... I love your contributions to this site.....
    but your chick looks like a vampire ant.
     

    ditcherman

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    Dec 18, 2018
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    In the country, hopefully.
    My avatar is a female Zebadexian named All'urra. You could also call her a Zurok, though that is considered a derogatory name for them.

    Though in reality, she is a 3D character for a game/animation I concepted, sculpted, and rigged. I love that you noticed her as you have been the first to ask about her.
    Oh, we’ve noticed her.
    We’ve just all been too afraid to ask.
    “Hey man, cool dog, what kind is it” “that’s my wife” or “the kind that puts a spell on you”
     

    ZurokSlayer7X9

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    Dude..... I love your contributions to this site.....
    but your chick looks like a vampire ant.
    If you saw the rest of her, you would better understand why I'm with her. Despite having claws and 5" fangs, she has a delicate touch and soft voice. And every morning at the crack of dawn she catches fresh fish for breakfast at the nearby creek.
     

    TheGrumpyGuy

    Get off my lawn!
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    Apr 12, 2020
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    Look behind you
    If you saw the rest of her, you would better understand why I'm with her. Despite having claws and 5" fangs, she has a delicate touch and soft voice. And every morning at the crack of dawn she catches fresh fish for breakfast at the nearby creek.
    And here I thought you were gonna tell us she had, like, 6 breasts, or maybe, 2 veejays-jays :naughty:

    I think I'm somewhat disappointed...
     

    ZurokSlayer7X9

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    And here I thought you were gonna tell us she had, like, 6 breasts, or maybe, 2 veejays-jays :naughty:

    I think I'm somewhat disappointed...
    I originally concepted them without any female parts, but you can thank my cousin convincing me to change that back in high school.

    The Zuroks are the more "human" like creatures I've concepted. Even though I like Star Trek and Mass Effect, I try to stay away from the Star Trek-esque practice of making aliens "humans with green skin" or something. At the same time, I want the audience to connect with the characters. It's an art and a science, and takes special care to not fall into the Uncanny Valley. There's also the difference between Hard Science Fiction vs. Science Fantasy. The characters from the franchises I mentioned definitely fall into the latter.
     

    ZurokSlayer7X9

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    I do plan on doing a full debut of this character in the Break Room at some point, however she is still in R&D. I just figured out how to convert quaternion vectors into Euler space rotation without the effects of gimble lock, and feeding these transforms into a matrix to act similar to a radial based function driver, which is necessary for the shoulders and hips to deform in a realistic way.

    The next step would be to figure out how to use rigid body physics to simulate "rag-doll" effects on her armature. This is necessary as it would take me a million years to animate her tail, when the computer can do it in a matter of seconds using simulations.

    The clothing issue will also need to be resolved. I draw my characters "organically" first as clothing and the like can be simulated by cloth simulation software, vs. me spending a week sculpting everything out (plus I suck at drawing clothes, let the computer do it). I might just say screw it and buy a model already made and adapt it to her.
     

    JCSR

    NO STAGE PLAN
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    May 11, 2017
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    Santa Claus
    I do plan on doing a full debut of this character in the Break Room at some point, however she is still in R&D. I just figured out how to convert quaternion vectors into Euler space rotation without the effects of gimble lock, and feeding these transforms into a matrix to act similar to a radial based function driver, which is necessary for the shoulders and hips to deform in a realistic way.

    The next step would be to figure out how to use rigid body physics to simulate "rag-doll" effects on her armature. This is necessary as it would take me a million years to animate her tail, when the computer can do it in a matter of seconds using simulations.

    The clothing issue will also need to be resolved. I draw my characters "organically" first as clothing and the like can be simulated by cloth simulation software, vs. me spending a week sculpting everything out (plus I suck at drawing clothes, let the computer do it). I might just say screw it and buy a model already made and adapt it to her.
    1724944860723.png
     

    2A_Tom

    Crotchety old member!
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    Sep 27, 2010
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    I originally concepted them without any female parts, but you can thank my cousin convincing me to change that back in high school.

    The Zuroks are the more "human" like creatures I've concepted. Even though I like Star Trek and Mass Effect, I try to stay away from the Star Trek-esque practice of making aliens "humans with green skin" or something. At the same time, I want the audience to connect with the characters. It's an art and a science, and takes special care to not fall into the Uncanny Valley. There's also the difference between Hard Science Fiction vs. Science Fantasy. The characters from the franchises I mentioned definitely fall into the latter.
    Have you ever read E E Smith?

    I think you would enjoy his Lensman series.
     

    ditcherman

    Grandmaster
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    22   0   0
    Dec 18, 2018
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    In the country, hopefully.
    I do plan on doing a full debut of this character in the Break Room at some point, however she is still in R&D. I just figured out how to convert quaternion vectors into Euler space rotation without the effects of gimble lock, and feeding these transforms into a matrix to act similar to a radial based function driver, which is necessary for the shoulders and hips to deform in a realistic way.

    The next step would be to figure out how to use rigid body physics to simulate "rag-doll" effects on her armature. This is necessary as it would take me a million years to animate her tail, when the computer can do it in a matter of seconds using simulations.

    The clothing issue will also need to be resolved. I draw my characters "organically" first as clothing and the like can be simulated by cloth simulation software, vs. me spending a week sculpting everything out (plus I suck at drawing clothes, let the computer do it). I might just say screw it and buy a model already made and adapt it to her.
    And I thought the “4 months and 11 days” thing was a little creepy.

    Not really calling you creepy at all, it just does seem strange in my head when I try to imagine what’s going on here.
     

    ZurokSlayer7X9

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    And I thought the “4 months and 11 days” thing was a little creepy.

    Not really calling you creepy at all, it just does seem strange in my head when I try to imagine what’s going on here.
    I tend to wax on about my characters, especially All'urra. If you spend literally hundreds of hours sculpting, shaping, and engineering a cinema-level character, you grow an attachment to your character. Don't get me wrong, she is a pure figment of my imagination. The fascination I have for her is simply an artist admiring his own creation. Sometimes I do make it sound like she is walking and breathing, but that is mainly due to my philosophy when it comes to writing, especially science fiction. For the moments when you write, if you convince yourself the character and universe is real, the result will feel real. Unlike the flat, boring characters we see in movies today.

    By the way, that "4 months and 11 days" is pretty creepy. Especially the thread on the Break Room.
     

    JCSR

    NO STAGE PLAN
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    May 11, 2017
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    Santa Claus
    I tend to wax on about my characters, especially All'urra. If you spend literally hundreds of hours sculpting, shaping, and engineering a cinema-level character, you grow an attachment to your character. Don't get me wrong, she is a pure figment of my imagination. The fascination I have for her is simply an artist admiring his own creation. Sometimes I do make it sound like she is walking and breathing, but that is mainly due to my philosophy when it comes to writing, especially science fiction. For the moments when you write, if you convince yourself the character and universe is real, the result will feel real. Unlike the flat, boring characters we see in movies today.

    By the way, that "4 months and 11 days" is pretty creepy. Especially the thread on the Break Room.
    tenor (3).gif
     
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