NWI INGO General Thread #27 - Fresh Pink Air On US-30 smells like...

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  • ZurokSlayer7X9

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    So, recently have been making progress on one of my 3D characters. Here is a recent render:
    All'urra_0135.jpg
    Still a ways to go as she is still in the R&D phase for her armature. Need to fix a few issues and engineer some things, particularly for pinning the arms to a surface (resting her elbows on a desk for example). I'm also not 100% happy with the Material. I want the areas around her eyes to be more black, and perhaps a bit more color variation on the skin in general. Simulations will be after that, which will add "ragdoll" physics to her tail and such. Everything except the background environment and armor was created solely by me (though I did modify the armor's material to make it more realistic).

    Rendered using: Blender - Cycles Engine - 385 Samples with "TurboTools" Denoising
     

    bigretic

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    @jedi, what's next a raccoon tax? Maybe a Hello Kitty tax?


    I did not know that Gary, Crown Point, Portage and Valpo have "wheel taxes".
    Those rat bastards make you pay the wheel tax even if the vehicle is not registered or used on the road or plated. ******* crooks. I just finished a car that had been in the garage for 2 years and had to pay the back years wheel tax.
     

    bigretic

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    They tax you per wheel on vehicles you own. Think portage is $25 per wheel. So if you have 2 vehicles it's 8×. Have a dually truck that's 6×. Have a motorcycle ×2
    It's generally per vehicle weight so like passsenger cards, bikes, and trucks under XXX are $25 per vehicle - not wheel. HD trucks and up are $40 and higher (without looking it up) Bikes are always ****ed and get charged the same as cars.
     

    crookcountygo

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    So, recently have been making progress on one of my 3D characters. Here is a recent render:
    View attachment 382570
    Still a ways to go as she is still in the R&D phase for her armature. Need to fix a few issues and engineer some things, particularly for pinning the arms to a surface (resting her elbows on a desk for example). I'm also not 100% happy with the Material. I want the areas around her eyes to be more black, and perhaps a bit more color variation on the skin in general. Simulations will be after that, which will add "ragdoll" physics to her tail and such. Everything except the background environment and armor was created solely by me (though I did modify the armor's material to make it more realistic).

    Rendered using: Blender - Cycles Engine - 385 Samples with "TurboTools" Denoising
    This is really interesting. I kind of hope you make a dedicated thread to document the process. I’d follow that.
     

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