GameHut channel discusses how he implemented copy-protection on a game "Leander" that he developed.
Sneaky, sneaky. Poking a hole in the floppy is an interesting method, but that's not the only step he took.
I've seen similar "pirate-shaming" methods added to modern games.
[video=youtube;Qaq9vlfoGnA]https://www.youtube.com/watch?v=Qaq9vlfoGnA[/video]
Sneaky, sneaky. Poking a hole in the floppy is an interesting method, but that's not the only step he took.
I've seen similar "pirate-shaming" methods added to modern games.
[video=youtube;Qaq9vlfoGnA]https://www.youtube.com/watch?v=Qaq9vlfoGnA[/video]